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What is a Jungler and what is Jungling? Why Jungle? Jungling is a powerful option for any team, and mandatory for a premade team. When you have a jungler on your team, you gain a considerable advantage through having three of the players gaining full amount of the experience. Jungling also instills a sense of fear in the enemy, as they have no idea where you are or what you're doing. Because of this, you have considerable advantages in map awareness and presence over a team without a jungler. When done properly, a jungler is someone you love to have on your team and will lead you to victory. Ganking Generally speaking, post level 3/6, you should gank when your jungle buffs are secured and you have used your conservation stack of your Machete item. Or, if the opportunity aries due to an enemy overextending or staying in lane on low health. Learning when to stop jungling to gank ultimately comes down to which champion you're jungling. For instance, weak ganking junglers such as Shyvana shouldn't gank unless the enemy laners are extremely overextended.
Regardless of the decision, Riot needs to stick to that decision. Stop rebalancing the role itself, but rebalance the champions within that role to make the pool of junglers healthy. The reason to leave the jungle alone is to allow junglers to understand how their role works, but also to allow competent laners to understand how their role works relative to the jungler. If Riot decided that the laners should not need to play relative to what the jungler is doing, that's fine, they just need to hard incentivize farming, counter-jungling, and contesting neutral objectives. If Riot wants the jungle to be more of the early game quarterback, then it and the players need to accept that the jungle is the strongest role early in the game and they must play accordingly. Either way, though, it's time for Riot to let all League of Legends players know the answer to one simple question: what is the jungler's job?
The Jungler Top The Junglers job is to be a mixture of power and defence. Farm as fast and as much as possible. The experience from the jungle camps will give you an early lead on the enemies early game. Sniping enemies you catch alone and making it a 2v3 drastically increases chances of winning. Learn your rotation like the back of your hand. Polish it as much as possible. Rotate to the lane once you clear the jungle to check how things are going and to soak up some ambient gold from the Carry. You don't always have to fight on the lane but it's good to give your Carry or Captain a chance to shop or recover. Don't stay too long, make sure you have the farm spawns timed. If you're not farming, then your losing. Also this stops enemies from stealing your farm and out running you. Just like the Carry don't over extend in the early game. The worst thing you can do for your team is to try and secure a kill only to die yourself. Why you ask? Because it's much more than just you dying, most likely the enemies will Rob your farm then move to 3v2 in the lane.
Though I might be the one to initiate a fight against an enemy player, I'm rarely the one who finishes it. My job is to weaken and stun the enemy so my own teammate can get the kill, earning the bonus gold and experience points that will make them even stronger. Junglers are also natural team leaders, though. On either side of the map are powerful monsters that, when slain, award powerful buffs or unique abilities. The Rift Herald, for example, can be killed and then summoned to take down enemy defences. But it's up to me to coordinate with my team and make the call for when we should take those objectives. If the enemy jungler is alive and nearby, they might slip in at the last moment and steal the monster kill and its benefits for their own team—leaving us vulnerable. It's these layers of strategy, knowing when to act or how to turn a bad situation around, that make jungling so satisfying. It's an experience unlike anything else in League of Legends, and I absolutely love the unique challenges and opportunities it presents.
Because the champion pool is often so diverse, mid lane is one of the most important positions in the game, but it just misses the top spot. 1. AD Carry ADC mains may protest, pointing out just how reliant they are on their teammates for peeling, shielding, and how their laning is dictated by their lane partner, but that proves the exact point. ADCs get all the healing and shielding because they are so important to protect in a teamfight. They get a lane partner who is there to keep you alive because the team needs to get you farmed to have a choice. Unlike the other lanes, AD Carries do not have to sacrifice for their other lanes. You never see tanks or enchanters played in the ADC position, even though they are often played in the other four. Even the "utility" marksmen are able to do consistently more damage than most other carries in the game and will often be protected. In addition, ADC has not only not had a tank or enchanter meta, they've had almost the exact same champion pool for years.
League of Legends. Photo Courtesy of Riot Games. While all positions are strong in League of Legends, one lane consistently has the biggest impact. It's a unique dichotomy in League of Legends, where every player thinks that their position is the weakest in the game, while players in the other positions claim "no, your role is actually OP! " Mid and top laners are always typing "jungle diff" while junglers whine that their laners never rotate fast enough when they have priority. The support feels like a servant of the AD Carry in lane, while the ADC considers the support the most important factor to winning the bot lane. While each role feels like it is weak to those who play it and super strong to those who don't play the role, it raises an interesting question: which role is the most important in League of Legends? In considering this question, I asked myself a few key questions about how League of Legends is now and how it has developed over its lifespan. Obviously, there have been periods where each role was OP or weak during the 10 years of League, but what I considered is how much each role changed, how malleable the role is in terms of playstyle and champion pool, and what the issues are that typically hold the role back from being considered the strongest.
6. What can I do to help my laner? Will this gank result in the enemy wasting Summoner Spells, so that I can gank a little later? 7. Can I read the enemy jungler and look to countergank? 8. What is the reward? Would this gank be a waste of time and map influence? Could I be taking an objective instead? Counter-Ganking Factors a. Mid MIA (prepare to countergank) b. When an allied lane is overextended, you should be farming near to them and be ready to help in case of enemy gank.
If no, you have a small pool of champions that you can then balance around the jungle role itself (similar to ADC and support). 3. Is it the jungler's job to secure neutral objectives, or is this a team goal? If it's the jungler's job, they should be able to do it independently of their lane states and a measure of good jungling is a player's ability to secure those objectives. If not, junglers should not be heavily punished for being unable to contest dragon, herald, or scuttle crab. 4. Should laners be able to influence the jungler in the same way a jungler can influence laners? If yes, laners should have some way to either neutralize a bad jungle gank, prevent a jungle gank (either with vision or some other mechanism), or duel junglers early on when they are weaker. 5. Should junglers' power come largely at the beginning of the game, the mid game, or the late game? This is the most important question, and will largely result from the answers to the previous four. Using the answers to these questions, Riot should have a fundamental understanding of what the jungle should look like going forward.
Introduction to Junglers Top No build is effective if team synergy is missing. You can't kill everyone by yourself. A Junglers job is to be the safety net early game, and the Big Wheeler Cat Peeler late game. If you over extend yourself you could be losing the game while thinking your winning. So let's break down the system of roles a little and the role of Junglers in depth. Roles and You Top Roles are very important. No matter how good you are with Saw, if your Instalocking him, then you aren't very good at team synergy. The biggest point here is you can play any hero, and be more effective to your team by filling in the spot your needed, by following One simple rule: PLAY THE ROLE YOUR GIVEN! Embrace whatever role you need to make your team better. This means that you should play the Captain or Carry if you need too, but play that role the way it was meant to be played. Bad choices in deciding to go with another Carry or Jungler instead of the Captain role that was needed lead to very long games that you have little/no chance of winning.
Alternatively, strong ganking junglers such as Lee Sin can tower dive low/mid health enemies even very early in the game. Below are some factors to consider when looking to gank. Most Important Considerations I) Read the mini-map and check out the general situation. Just because enemy bot lane is over-extended does not make it the best place to gank IF your allies are OOM or low health. II) Know your cooldowns. If your allies are not OOM and high health, but they no longer have their summoners, or their abilities up, your gank may fail. III) Know your enemy. You need to keep track of when top lane has last used Flash, or when bottom lane has wasted Exhaust. Main Ganking Factors 1. What champion am I playing and what can I do to kill this lane? 2. Is this lane warded? Where? 3. Should my teammate initiate/bait fights, or should I? 4. Is the person I'm ganking strong enough to fight 1v2? Will I win a fight against this lane in a face-off? 5. Is this lane worth ganking at all? Will back-up arrive whilst I'm ganking?