WELCOME SELMA CITY SCHOOLS DIGITAL FUNDRAISING PLATFORM A better online way to support our schools, our students and families. This solution is designed to work for all our stakeholders: Individual schools, Foundations,...
I have disciplined myself to read articles on a regular basis from varying people and places. One of the major ways that I stay in the know is through Unity Worldwide Ministries. I'm truly not just saying that. UWM has been stable for me for many years; it is my go-to, it is my starting place. I get countless ideas, how-tos, references and opportunities from them that I might not otherwise explore. The Leadership & Ministry Development Resource Guides and Enlightened Leaders Program have been very helpful here in our community. I attend Unity conventions on a regular basis, which always provide me with new ideas through workshops and speakers. This last convention in San Antonio so resonated with me. I loved Rev Karen Tudor's opening talk on keeping Unity open. Because of that talk, and because of Spirit working through me, I made a couple of decisions that I know I would not have made unless I had heard that talk. I also attended Mark Hicks' workshop that will assist me with becoming more focused in my talks, and the wonderful workshop on sea of change—a quick review of the trends that are happening in churches today.
Writing multithreaded code was never something easy, but this might change with the introduction of Job System in Unity. If you didn't know, the code that you write in Unity is executed on the main thread. This makes everything much easier to build, but it also has some drawbacks, mainly in the performance department. I mentioned in the beginning, Unity is introducing Job System to help you write multithreaded code much easier. And the best part is that you don't have to worry about race conditions! 🥰 However, you still have to know what are you doing. 😉 What is Multithreading? Multithreading, as a name suggests, is a way of writing code that runs on more than one thread. As we are living in a time where all of the CPUs have multiple cores and threads, this gives us more power to do operations and run your code. A multithreaded code allows you to run it in parallel and helps a lot with performance, especially when you have to do a lot of calculations. But you don't often have to write multithreaded code.
We support member ministers and member ministries through all phases of the employment process. This includes: Creating and reviewing resumes Completing search vacancy packet, creating search team Preparation and evaluation of interviews Negotiating contracts (You may wish to review our Minister's Contract Considerations. ) Starting your new adventure together. Unity Worldwide Ministries is an Equal Opportunity Employer and prohibits discrimination and harassment of any kind. Unity Worldwide Ministries is committed to the principle of equal employment opportunity for all employees and to providing employees with a work environment free of discrimination and harassment. All employment decisions at Unity Worldwide Ministries are based on business needs, job requirements and individual qualifications, without regard to race, color, national origin, sex, age, religion or belief, disability, medical history, genetic information, family or parental status, or any other status protected by the laws or regulations in the locations where we operate.
There's been a lot of buzz surrounding the Unity Job System over the past couple of years. But a lot of Unity developers still don't seem to understand what it is or how it can benefit them. In this post, I'm going to shed a little light on what the Unity Job System is, how it can help you, and what it looks like in practice. Unity Capsicum: Performance by Default Unity 2018 came with a new set of features that introduced the concept of performance by default. Code named "Capsicum", this feature set includes the Unity Job System, Unity ECS, and the Burst Compiler. When used correctly, Capsicum dramatically improves the performance of your game code. But this post is about the Unity Job System. So, what is it? Well, at a high level, the Unity Job System allows you to introduce multithreading to your game code. Improving Performance With Multithreading Multithreading is a type of programming that takes advantage of a CPU's capacity to process many threads at the same time across multiple cores.